
It’s not a perfect game, but it’s a great game. The Vanishing of Ethan Carter is recommended highly. Unless you like wandering beautiful landscapes and grinding a story you already know all the answers to. Very little replay value, a victim of its genre there. The worst of it was at least as good as the best Murdered: Soul Suspect had to offer. The mystery solving was a strong point, it just couldn’t keep pace the entire game. It didn’t throw skinless zombie dogs at me or triangle headed manifestations of guilt. The Vanishing of Ethan Carter delivered, made me feel a kind of fear that had been foreign to me for so long. Still, it was a little heavy-handed.Īfter the conclusion of Ethan Carter‘s story, I was satisfied. I had no idea I had missed some of those things, and combing the area without any clues at all would have killed The Vanishing of Ethan Carter for me. Thank The Astronauts for having the foresight to include it. “Thanks for not keeping your no hand holding promise guys.” I said it sarcastically, but in secret I meant it earnestly. Luckily there was a map at one point that showed me where to go and what to do, drawn by a child’s, by Ethan Carter‘s, hand. I thought I was finished, but I had missed things. Then reality sets in: It can’t all be gold.Ī seemingly empty landscape dotted with burnt out homes sets a tone that’s hammered home throughout the game. I guess magic can only stay special for so long. Sometimes murders can be straightforward, but that’s just not fun. I suppose not everything has to be drawn out. They’d just slid into the “that was obvious” rut that Murdered: Soul Suspect was born into, left to die in like an unwanted child. The promise was there and the premise was shown to work. The game play itself stayed the same, but the solutions had been child’s play. One of the murders was too simple, too straightforward. The game play kept pace, but then something abrupt happened. I’ve never been so happy to see that the murders continued. I like this a lot.” The Vanishing of Ethan Carter was delivering what it promised and I wanted more. It’s a foregone conclusion that this will only end well. There was virtually none of the handholding of that other abortion while I recreated a gruesome murder involving a train. “Ronan O’Connor can go take a long walk off a short pier for all I care” rattled in my head as I began to piece together my first crime scene. From the example I was shown, it looked to capture that feeling where Murdered: Soul Suspect had fallen short. There’s a romantic flair to the whodunnit that just hadn’t been captured before. The game play I had seen in the previews was what drew me to The Vanishing of Ethan Carter. The game was preying on my expectations and previous experiences. “Damn, they got me.” I thought to myself after each start. At several points the sound of Propsero’s voice suddenly cut through the white noise, musing to himself, sent a jolt through me. It was thick and clung in my chest like excess mucus mixed with smoke. That sense of dread only grew more palpable as I advanced further into the story. It was eerie and with the surreal combination of nature, violence, and emptiness, that eerie music created an oppressive dread. The music, it was like I had wandered into Twin Peaks. I’ve never felt so uneasy while simply explored an area. The Astronauts have shown developers how atmosphere and tension should be developed. Such a gorgeous natural environment housed these gruesome crimes and long abandoned, burnt out homes. The vast area was covered in foliage and loosely peppered with buildings in various states of disrepair. It offered a sweeping view of the valley. I noticed it immediately: The Vanishing of Ethan Carter was nothing short of eye candy. “This game is a narrative experience that does not hold your hand.” the game claims on my first foray. Ethan Carter was in danger, and I was his only hope. As I entered the sleepy little podunk I was greeted by a grisly sight. Paul Prospero, a burned out detective that’d seen too much, and investigated a letter from Red Creek Valley. If it were a dame that had walked into my office I could safely say she was a looker. The Vanishing of Ethan Carter was “weird fiction” pulp done right, and it looked amazing.
